Artificial Intelligence Timeline

AntiquityGreek myths of Hephaestus, the blacksmith who manufactured mechanical servants, and the bronze man Talos incorporate the idea of intelligent robots. Many other myths in antiquity involve human-like artifacts. Many mechanical toys and models were actually constructed, e.g., by Archytas of Tarentum,Hero, Daedalus and other real persons.
Greek myths of Hephaestus and Pygmalion incorporated the idea of intelligent robots (such as Talos) and artificial beings (such as Galatea and Pandora).[1]
Yan Shi presented King Mu of Zhou with mechanical men.[2]
Sacred mechanical statues built in Egypt and Greece were believed to be capable of wisdom and emotion. Hermes Trismegistus would write "they have sensus and spiritus ... by discovering the true nature of the gods, man has been able to reproduce it." Mosaic law prohibits the use of automatons in religion.[3]
5th century B.C.Aristotle invented syllogistic logic, the first formal deductive reasoning system.
384 BC–322 BCAristotle described the syllogism, a method of formal, mechanical thought.
1st centuryHeron of Alexandria created mechanical men and other automatons.[4]
260Porphyry of Tyros wrote Isagogê which categorized knowledge and logic.[5]
~800Geber (Jabir ibn Hayyan) develops the Arabic alchemical theory of Takwin, the artificial creation of life in the laboratory, up to and including human life.[6]
13th centuryTalking heads were said to have been created, Roger Bacon and Albert the Great reputedly among the owners.
Ramon Lull, Spanish theologian, invented machines for discovering nonmathematical truths through combinatorics.
1206Al-Jazari created a programmable orchestra of mechanical human beings.[7]
1275Ramon Llull, Catalan theologian invents the Ars Magna, a tool for combining concepts mechanically, based on an Arabic astrological tool, the Zairja. The method would be developed further by Gottfried Leibniz in the 17th century.[8]
15th centuryInvention of printing using moveable type. Gutenberg Bible printed (1456).
15th-16th centuryClocks, the first modern measuring machines, were first produced using lathes.
16th centuryClockmakers extended their craft to creating mechanical animals and other novelties. For example, see DaVinci's walking lion (1515).
Rabbi Loew of Prague is said to have invented the Golem, a clay man brought to life (1580).
~1500Paracelsus claimed to have created an artificial man out of magnetism, sperm and alchemy.[9]
~1580Rabbi Judah Loew ben Bezalel of Prague is said to have invented the Golem, a clay man brought to life.[10]
Early 17th centuryRené Descartes proposed that bodies of animals are nothing more than complex machines (but that mental phenomena are of a different "substance").[11]
17th centuryEarly in the century, Descartes proposed that bodies of animals are nothing more than complex machines. Many other 17th century thinkers offered variations and elaborations of Cartesian mechanism.
Pascal created the first mechanical digital calculating machine (1642).
Thomas Hobbes published The Leviathan (1651), containing a mechanistic and combinatorial theory of thinking.
Leibniz improved Pascal's machine to do multiplication & division with a machine called the Step Reckoner (1673) and envisioned a universal calculus of reasoning by which arguments could be decided mechanically.
1623Wilhelm Schickard created the first mechanical calculating machine.
1641Thomas Hobbes published Leviathan and presented a mechanical, combinatorial theory of cognition. He wrote "...for reason is nothing but reckoning".[12][13]
1652Blaise Pascal created the second mechanical and first digital calculating machine[14]
1672Gottfried Leibniz improved the earlier machines, making the Stepped Reckoner to do multiplication and division. He also invented the binary numeral system and envisioned a universal calculus of reasoning (alphabet of human thought) by which arguments could be decided mechanically. Leibniz worked on assigning a specific number to each and every object in the world, as a prelude to an algebraic solution to all possible problems.[15]
18th centuryThe 18th century saw a profusion of mechanical toys, including the celebrated mechanical duck of Vaucanson and von Kempelen's phony mechanical chess player, The Turk (1769). For Edgar Allen Poe's description of the Turk, see Poe Writes about Maelzel's Chess Player April 1836.
1727Jonathan Swift published Gulliver's Travels, which includes this description of the Engine, a machine on the island of Laputa: "a Project for improving speculative Knowledge by practical and mechanical Operations " by using this "Contrivance", "the most ignorant Person at a reasonable Charge, and with a little bodily Labour, may write Books in Philosophy, Poetry, Politicks, Law, Mathematicks, and Theology, with the least Assistance from Genius or study."[16] The machine is a parody of Ars Magna, one of the inspirations of Gottfried Leibniz' mechanism.
1750Julien Offray de La Mettrie published L'Homme Machine, which argued that human thought is strictly mechanical.[17]
1769Wolfgang von Kempelen built and toured with his chess-playing automaton, The Turk.[18] The Turk was later shown to be a hoax, involving a human chess player.
19th centuryLuddites (led by Ned Ludd) destroyed machinery in England (1811-1816).
Mary Shelley published the story of Frankenstein's monster (1818).
George Boole developed a binary algebra representing (some) "laws of thought," published in The Laws of Thought.
Charles Babbage & Ada Byron (Lady Lovelace) designed a programmable mechanical calculating machines. A working model was built in 2002; a short video shows it working.
Modern propositional logic developed by Gottlob Frege in his 1879 work Begriffsschrift and later clarified and expanded by Russell, Tarski, Godel, Church and others.
1818Mary Shelley published the story of Frankenstein; or the Modern Prometheus, a fictional consideration of the ethics of creating sentient beings.[19]
1822–1859Charles Babbage & Ada Lovelace worked on programmable mechanical calculating machines.[20]
1837The mathematician Bernard Bolzano made the first modern attempt to formalize semantics.
1854George Boole set out to "investigate the fundamental laws of those operations of the mind by which reasoning is performed, to give expression to them in the symbolic language of a calculus", inventing Boolean algebra.[21]
1863Samuel Butler suggested that Darwinian evolution also applies to machines, and speculates that they will one day become conscious and eventually supplant humanity.[22]
1913Bertrand Russell and Alfred North Whitehead published Principia Mathematica, which revolutionized formal logic.
1915Leonardo Torres y Quevedo built a chess automaton, El Ajedrecista and published speculation about thinking and automata.[23]
1917Karel Capek coins the term robot' (in Czech robot' means `worker', but the English translation retained the original word).
1923Karel Čapek's play R.U.R. (Rossum's Universal Robots) opened in London. This is the first use of the word "robot" in English.[24]
1920s and 1930sLudwig Wittgenstein and Rudolf Carnap lead philosophy into logical analysis of knowledge. Alonzo Church develops Lambda Calculus to investigate computability using recursive functional notation.
1928John von Neumann's minimax theorem (later used in game playing programs).
1931Kurt Gödel showed that sufficiently powerful consistent formal systems permit the formulation of true theorems that are unprovable by any theorem-proving machine deriving all possible theorems from the axioms. To do this he had to build a universal, integer-based programming language, which is the reason why he is sometimes called the "father of theoretical computer science".
1941Konrad Zuse built the first working program-controlled computers.[25]
1943McCulloch and Pitt propose neural-network architectures for intelligence.
1943Warren Sturgis McCulloch and Walter Pitts publish "A Logical Calculus of the Ideas Immanent in Nervous Activity" (1943), laying foundations for artificial neural networks.[26]
1943Arturo Rosenblueth, Norbert Wiener and Julian Bigelow coin the term "cybernetics". Wiener's popular book by that name published in 1948.
1945Game theory which would prove invaluable in the progress of AI was introduced with the 1944 paper, Theory of Games and Economic Behavior by mathematician John von Neumann and economist Oskar Morgenstern.
1945Vannevar Bush published As We May Think (The Atlantic Monthly, July 1945) a prescient vision of the future in which computers assist humans in many activities.
1948John von Neumann (quoted by E.T. Jaynes) in response to a comment at a lecture that it was impossible for a machine to think: "You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that!". Von Neumann was presumably alluding to the Church-Turing thesis which states that any effective procedure can be simulated by a (generalized) computer.
1950Isaac Asimov, "I, Robot"
1950Shannon proposes chess program
1950Turing Test proposed (Turing's "Computing Machinery and Intelligence")
1950Alan Turing proposes the Turing Test as a measure of machine intelligence.[27]
1950Claude Shannon published a detailed analysis of chess playing as search.
1950Isaac Asimov published his Three Laws of Robotics.
1951The first working AI programs were written in 1951 to run on the Ferranti Mark 1 machine of the University of Manchester: a checkers-playing program written by Christopher Strachey and a chess-playing program written by Dietrich Prinz.
1954Isaac Asimov, "The Caves of Steel" (Robot Science Fiction)
1955The first Dartmouth College summer AI conference is organized by John McCarthy, Marvin Minsky, Nathan Rochester of IBM and Claude Shannon.
1955Newell, Shaw, and Simon develop "IPL-11", first AI language
1956Newell, Shaw, and Simon create "The Logic Theorist", a program that solves math problems.
1956The name artificial intelligence is used for the first time as the topic of the second Dartmouth Conference, organized by John McCarthy[30]
1956AI named at Dartmouth computer conference, first meeting of McCarthy, Minsky, Newell, and Simon.
1956The first demonstration of the Logic Theorist (LT) written by Allen Newell, J.C. Shaw and Herbert Simon (Carnegie Institute of Technology, now Carnegie Mellon University). This is often called the first AI program, though Samuel's checkers program also has a strong claim.
1956CIA funds GAT machine-translation project.
1956Ulam develops "MANIAC I", the first chess program to beat a human being.
1957The General Problem Solver (GPS) demonstrated by Newell, Shaw and Simon.
1957Chomsky writes "Syntactic Structures"
1957Newell, Shaw, & Simon create General Problem Solver (GPS) means-ends analysis
1958McCarthy introduces "LISP" at MIT
1958John McCarthy (Massachusetts Institute of Technology or MIT) invented the Lisp programming language.
1958Herb Gelernter and Nathan Rochester (IBM) described a theorem prover in geometry that exploits a semantic model of the domain in the form of diagrams of "typical" cases.
1958Teddington Conference on the Mechanization of Thought Processes was held in the UK and among the papers presented were John McCarthy's Programs with Common Sense, Oliver Selfridge's Pandemonium, and Marvin Minsky's Some Methods of Heuristic Programming and Artificial Intelligence.
1959John McCarthy and Marvin Minsky founded the MIT AI Lab.
1959Minsky and McCarthy establish MIT AI lab
1959Rosenblatt introduces Perceptron.
1959Samuel's checkers program wins games against best human players.
Late 1950s, early 1960sMargaret Masterman and colleagues at University of Cambridge design semantic nets for machine translation.
1960sRay Solomonoff lays the foundations of a mathematical theory of AI, introducing universal Bayesian methods for inductive inference and prediction.
1960Bar-Hillel publishes a paper describing difficulty of machine translation.
1960Man-Computer Symbiosis by J.C.R. Licklider.
1961James Slagle (PhD dissertation, MIT) wrote (in Lisp) the first symbolic integration program, SAINT, which solved calculus problems at the college freshman level.
1961In Minds, Machines and Gödel, John Lucas[31] denied the possibility of machine intelligence on logical or philosophical grounds. He referred to Kurt Gödel's result of 1931: sufficiently powerful formal systems are either inconsistent or allow for formulating true theorems unprovable by any theorem-proving AI deriving all provable theorems from the axioms. Since humans are able to "see" the truth of such theorems, machines were deemed inferior.
1952–1962Arthur Samuel (IBM) wrote the first game-playing program,[28] for checkers (draughts), to achieve sufficient skill to challenge a respectable amateur. His first checkers-playing program was written in 1952, and in 1955 he created a version that learned to play.[29]
1962McCarthy moves to Stanford, founding Stanford AI Lab in 1963.
1962First commercial industrial robots.
1962First industrial robot company, Unimation, founded.
1963Thomas Evans' program, ANALOGY, written as part of his PhD work at MIT, demonstrated that computers can solve the same analogy problems as are given on IQ tests.
1963Edward Feigenbaum and Julian Feldman published Computers and Thought, the first collection of articles about artificial intelligence.
1963Leonard Uhr and Charles Vossler published "A Pattern Recognition Program That Generates, Evaluates, and Adjusts Its Own Operators", which described one of the first machine learning programs that could adaptively acquire and modify features and thereby overcome the limitations of simple perceptrons of Rosenblatt
1963ARPA gives $2 million grant to MIT AI Lab.
1963Sutherland's SKETCHPAD: drawing tool (CAD), constraint solver, WYSIWYG
1963M. Ross Quillian (semantic networks as a knowledge representation)
1963Susumo Kuno's parser tested on "Time flies like an arrow"
1963Minsky's "Steps towards Artificial Intelligence"
1964Bobrow's STUDENT (solves high-school algebra word problems)
1964Development of BBNLisp begins at BBN
1965Buchanan, Feigenbaum & Lederberg begin DENDRAL expert system project.
1965Iva Sutherland demonstrates first head-mounted display (virtual reality)
1965Simon predicts, "by 1985 machines will be capable of doing any work a man can do"
1965Dreyfus argues against the possibility of AI.
1966Donald Michie founds Edinburgh AI lab.
1966Weizanbaum's ELIZA
1967Greenblatt's MacHack defeats Hubert Deyfus at chess.
1967"HAL" stars in Clarke and Kubrick's "2001"
1968Minsky's "Semantic Information Processing"
1968Chomsky and Halle's "The Sound Pattern of English"
1969Minsky & Papert's "Perceptions" (limits of single-layer neural networks)
1969Hearn & Griss define Standard Lisp to port the REDUCE symbolic algebra system.
1970PROLOG (Colmerauer)
1970Pople and Myers begin INTERNIST (aid in diagnosis of human diseases)
1970Terry Winograd's SHRDLU (Natural Language Processing, Blocks World)
1970Winston's ARCH
1971Colby's PARRY
1972Dreyfus publishes "What Computer's Can't Do"
1972Smalltalk developed at Xerox PARC (Kay)
1973Lighthill report kills AI funding in UK.
1973Schank and Alberson develop scripts.
1974Edward Shortliffe's thesis on MYCIN.
1974First computer-controlled robot.
1974Minsky's "A Framework for Representing Knowledge".
1974SUMEX-AIM network established (applications of AI to medicine)
1975Cooper & Erlbaum found Nestor to develop neural net technology.
1975DARPA launches image understanding funding program.
1975Larry Harris founds Artificial Intelligence Corp. (NLP)
1976Adventure (Crowther and Woods) - first adventure game.
1976Greenblatt creates first LISP machine, "CONS"
1976Kurzweil introduces reading machine.
1976Lenat's AM (Automated Mathematician)
1976Marr's primal sketch as a visual presentation.
1977C3PO and R2D2 star in "Star Wars".
1978Marr and Nishihara propose 2-1/2 dimensional sketch
1978Xerox LISP machines
1978Tom Mitchell, at Stanford, invented the concept of Version Spaces for describing the search space of a concept formation program.
1978Herb Simon wins the Nobel Prize in Economics for his theory of bounded rationality, one of the cornerstones of AI known as "satisficing".
1978The MOLGEN program, written at Stanford by Mark Stefik and Peter Friedland, demonstrated that an object-oriented representation of knowledge can be used to plan gene-cloning experiments.
1979Raj Reddy founds Robotics Institute at Carnegie Mellon University.
1979MYCIN as good as medical experts (Journal of American Medical Assoc.)
1979Publication of Weinreb and Moon's MIT AI Lab memo on Flavors, an OOP offering advanced capabilities still not generally unavailable outside the LISP language family.
1979Bill VanMelle's PhD dissertation at Stanford demonstrated the generality of MYCIN's representation of knowledge and style of reasoning in his EMYCIN program, the model for many commercial expert system "shells".
1979Jack Myers and Harry Pople at University of Pittsburgh developed INTERNIST, a knowledge-based medical diagnosis program based on Dr. Myers' clinical knowledge.
1979Cordell Green, David Barstow, Elaine Kant and others at Stanford demonstrated the CHI system for automatic programming.
1979The Stanford Cart, built by Hans Moravec, becomes the first computer-controlled, autonomous vehicle when it successfully traverses a chair-filled room and circumnavigates the Stanford AI Lab.
1979Drew McDermott & Jon Doyle at MIT, and John McCarthy at Stanford begin publishing work on non-monotonic logics and formal aspects of truth maintenance.
1980'sLisp Machines developed and marketed.
First expert system shells and commercial applications.
1980Expert systems up to a thousand rules.
1980First AAAI conference at Stanford.
1980Greenblatt & Jacobson found LMI; Noftsker starts Symbolics.
1980Hofstader writes "G"odel, Escher, Bach", wins Pulitzer.
1980McDermott's XCON for configuring VAX systems (DEC and CMU)
1980First biannual ACM LISP and Functional Programming Conference.
1980Lee Erman, Rick Hayes-Roth, Victor Lesser and Raj Reddy published the first description of the blackboard model, as the framework for the HEARSAY-II speech understanding system.
First National Conference of the American Association of Artificial Intelligence (AAAI) held at Stanford.
1981Kazuhiro Fuchi announces Japanese Fifth Generation project.
1981MITI wants intelligent computers by 1990.
1981Teknowledge founded by Feigenbaum.
1981PSL (Portable Standard Lisp) runs on a variety of platforms.
1981Lisp machines from Xerox, LMI, and Symbolics available commercially, making dynamic OOP technology available on a widespread basis.
1981Grass roots definition of Common Lisp as the common aspects of the family of languages- Lisp Machine Lisp, MacLisp, NIL, S-1 Lisp, Spice Lisp, Scheme.
1981Danny Hillis designs the connection machine, a massively parallel architecture that brings new power to AI, and to computation in general. (Later founds Thinking Machines, Inc.)
1982Publication of British government's "Alvey Report" on advanced information technology, leading to boost in Ai (Expert Systems) being used in industry.
1982Japan's ICOT formed.
1982John Hopfield resuscitates neural nets.
1982SRI's PROSPECTOR finds major deposit of molybdenum.
1983Asimov writes "Robot's of Dawn".
1983Feigenbaum & McCorduck publish "The Fifth Generation".
1983DARPA announced Strategic Computing Initiative.
1983IntelliGenetics markets KEE.
1983MCC consortium formed under Bobby Ray Inman.
1983John Laird & Paul Rosenbloom, working with Allen Newell, complete CMU dissertations on SOAR.
1983James Allen invents the Interval Calculus, the first widely used formalization of temporal events.
1984Publication of Steele's "Common Lisp the Language"
1984Chamberlain's RACTER `writes' book
1984Doug Lenat begins CYC project at MCC.
1984European Community starts ESPRIT program.
1984GM puts 20 million contract for LISP machines, later cancelled.
1985The autonomous drawing program, Aaron, created by Harold Cohen, is demonstrated at the AAAI National Conference (based on more than a decade of work, and with subsequent work showing major developments).
1986X3J13 forms to produce a draft for an ANSI Common Lisp standard.
1986AI industry revenue now 99.
1986CMU's HiTech chess machine competes at senior master level.
1986Dallas Police use robot to break into an apartment.
1986First OOPSLA conference on object-oriented programming, at which CLOS is first publicized outside the Lisp/AI community.
1986IBM enters AI fray at AAAI, with a LISP, a PROLOG, and an ES shell.
1986Max Headroom
1986McClelland & Rumelhart's "Parallel Distributed Processing" (Neural Nets)
1986Neural net startup companies appear.
1986OCR now 99.
1986Teknowledge goes public, amid wild optimism.
1986Thinking Machines introduces Connection Machine.
1987Symbolics pioneers the OODB market with Statice, a Flavors-based system.
1987Lisp Pointers commences publication.
19871,900 computers are working Expert systems.
1987AI revenue 80 million.
1987Robotic-vision revenue 400 million.
1988Hillis's "Connection Machine", capable of 65,536 parallel computations.
1988Minsky and Papert publish revised edition of "Perceptrons"
1988Object-oriented languages are "in".
1988TI announces MicroExplorer (Macintosh with a LISP machine)
1988Teknowledge merges with American Cimflex.
1989Coral sold to Apple, re-marketed as Macintosh Allegro Common Lisp.
1989Palladian ceases production.
1989Dean Pomerleau at CMU creates ALVINN (An Autonomous Land Vehicle in a Neural Network), which grew into the system that drove a car coast-to-coast under computer control for all but about 50 of the 2850 miles.
Early 90'sTD-Gammon, a backgammon program written by Gerry Tesauro, demonstrates that reinforcement learning is powerful enough to create a championship-level game-playing program by competing favorably with world-class players.
1990'sMajor advances in all areas of AI, with significant demonstrations in machine learning, intelligent tutoring, case-based reasoning, multi-agent planning, scheduling, uncertain reasoning, data mining, natural language understanding and translation, vision, virtual reality, games, and other topics.
Rod Brooks' COG Project at MIT, with numerous collaborators, makes significant progress in building a humanoid robot
1990Steele publishes second edition of "Common Lisp the Language"
1990AICorp goes public.
1990Symbolics Lisp Users Group (SLUG) votes to expand its charter into an Association of Lisp Users, and to expand the scope of its annual conference correspondingly.
1991KnowlegeWare cancels offer to buy IntelliCorp.
1992Apple Computer introduces Dylan, a language in the Lisp family as its vision for the future of programming.
1992X3J13 creates a draft proposed American National Standard for Common Lisp.
1993Kurweil AI goes public.
1993Symbolics files for bankruptcy.
1994Franz Inc. announces the AllegroStore OODB.
1994Harlequin's real-time CLOS is used in an announced AT&T switching system.
1994Thinking Machines files for bankruptcy.
1994(Projected) ANSI Common Lisp becomes the first ANSI-standard OOPL.
1997The Deep Blue chess program beats the current world chess champion, Garry Kasparov, in a widely followed match.
1997First official Robo-Cup soccer match featuring table-top matches with 40 teams of interacting robots and over 5000 spectators.
Late 90'sWeb crawlers and other AI-based information extraction programs become essential in widespread use of the world-wide-web.
Demonstration of an Intelligent Room and Emotional Agents at MIT's AI Lab. Initiation of work on the Oxygen Architecture, which connects mobile and stationary computers in an adaptive network.
Late 1990sWeb crawlers and other AI-based information extraction programs become essential in widespread use of the World Wide Web.
Late 1990sDemonstration of an Intelligent room and Emotional Agents at MIT's AI Lab.
Late 1990sInitiation of work on the Oxygen architecture, which connects mobile and stationary computers in an adaptive network.
2000Interactive robot pets (a.k.a. "smart toys") become commercially available, realizing the vision of the 18th cen. novelty toy makers.
2000Cynthia Breazeal at MIT publishes her dissertation on Sociable Machines, describing KISMET, a robot with a face that expresses emotions.
2000The Nomad robot explores remote regions of Antarctica looking for meteorite samples.
2000Interactive robopets ("smart toys") become commercially available, realizing the vision of the 18th century novelty toy makers.
2000Cynthia Breazeal at MIT publishes her dissertation on Sociable machines, describing Kismet (robot), with a face that expresses emotions.
2000The Nomad robot explores remote regions of Antarctica looking for meteorite samples.
2004OWL Web Ontology Language W3C Recommendation (10 February 2004).
2004DARPA introduces the DARPA Grand Challenge requiring competitors to produce autonomous vehicles for prize money.
2005Honda's ASIMO robot, an artificially intelligent humanoid robot, is able to walk as fast as a human, delivering trays to customers in restaurant settings.
2005Recommendation technology based on tracking web activity or media usage brings AI to marketing. See TiVo Suggestions.
2005Blue Brain is born, a project to simulate the brain at molecular detail.[1].
2006The Dartmouth Artificial Intelligence Conference: The Next 50 Years (AI@50) AI@50 (14–16 July 2006)
2007Philosophical Transactions of the Royal Society, B – Biology, one of the world's oldest scientific journals, puts out a special issue on using AI to understand biological intelligence, titled Models of Natural Action Selection[37]
2007Checkers is solved by a team of researchers at the University of Alberta.